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View Profile BlueDragon2

12 Game Reviews

1 w/ Responses

Annoying.

Thanks for the complete lack of pause button or any break in the action whatsoever so I can hear random noises from it when I use other parts of the page until I hit mute and have to reload the page & wait for it to load to start a new game. The controls are terrible, too.

Game makers don't hear this enough: You are autistic.

Isn't there supposed to be a page for test stuff, or is that just for animations?

"Double jumping" Really, why did this become such a thing?
Ok game for on here.

Is there even a way to win? It's hard to tell with intentional shitposts like this.

The cabin's design is an unnecessary pain and the Labyrinth is pretty much impossible. If you level designed worth a shit you would not have to have Slendy act so illogically and be weaker than the one from the original game. I find other parts of the game irritating too. The rest is really good.

Apparently an Atari Noob for spelling Phoenix wrong. Seriously, the amount I knew the answer to should have been at least enough for a rank higher than that.
And why exactly do you think Space Ark is more memorable to people than Atlantis?

ItâEUTMs fun, even if a little boring, at first, but I suggest you seek help from 1 of the mental health professions out there because the numbers you designed this game to present are just lunacy. The percentages shown donâEUTMt reflect the real ones and, a lot of times, donâEUTMt appear to make sense at all. Sometimes the percentage numbers shown even change depending on what order you click on your guys in for a mission. Also, it seems to round to the nearest whole percentage toward the more desired numbers with the numbers it presents to you on screen, leaving any number past the decimal point for what it really is hidden. You at least could have had the numbers turn green when they reached the actual maximum amount so people arenâEUTMt loading on signifigantly too much in characters after failing at things when the game showed the maximum percentage for success, especially when low single-digit percentages have been so success-effecting in this series.

Unequiping and equipping things is really annoying and if you were going add complications like that to the sequel, you should have removed more of the others.

While the music in the first game was mostly ok-to-good, all the music in this 1 is horrible. IâEUTMve had people asking me what the hell was wrong with the computer when they heard it.

The blood taskbar at the top of the game screen is annoying, too.

unsolvable without outside help

There was no reasonable way to figure out the part with the piano and a significant number of other parts of the game without the walkthrough. I don't know what goes on in the minds of programmers when they make parts in their games like those, that people can't figure out without being told outright. I guess you think that if people can't figure out parts of your games, it means that you are smart. It actually means the opposite. It means you are pretty clueless about how to make a puzzle & even about how thought processes work. Maybe part of the problem is that you don't think enough about the perspective of someone who didn't program the game.

The art, music & theme were good. The choice of controls for the hardware were good, but in-game, it was hard to figure out how to do more than a few things with them.

The game needs a solid 17+ age rating, not 16+.

Age 45, Male

MD, U.S.A.

Joined on 4/21/09

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